Rockheads
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Description Created over a period of 4 months, I was responsible for creation of the majority of the engine and game code on this project. This project spawned what was to become my main focus over the four months, the eNergy framework.
Main Features
NPC Questing System
Equippable Armor System
Attach props to Bones (easily attach weapons to hand positions etc)
Inventory and Useable Objects
NPC combat and basic AI (follow/attack/defend/flee)
Downloads / Code Samples
| CAnim.h
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Animation class used to load animations and build model skeletons from an .md5mesh
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| CAnim.cpp
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