Rockheads


Description
Created over a period of 4 months, I was responsible for creation of the majority of the engine and game code on this project. This project spawned what was to become my main focus over the four months, the eNergy framework.

Main Features
  • NPC Questing System
  • Equippable Armor System
  • Attach props to Bones (easily attach weapons to hand positions etc)
  • Inventory and Useable Objects
  • NPC combat and basic AI (follow/attack/defend/flee)

  • Downloads / Code Samples

    CAnim.h Animation class used to load animations and build model skeletons from an .md5mesh
    CAnim.cpp
    CEquippableItemComponent.h A component used to equip and update a prop attached to a models skeleton.
    CEquippableItemComponent.cpp