eNergy PhysX Integration


Description
Integration of Ageia PhysX into the eNergy framework created and used in my third year studying Computer Games Software Engineering at Northumbria University.

Main Features
  • Sphere and Cube Rigid Body Support
  • Cooked Mesh creation for World Collision Mesh
  • Custom Materials assignable per object
  • Character Controller support for both Player and NPCs

  • Downloads / Code Samples

    CPhysicsComponent.h Physics Component used to create and initialise a physics actor for an object.
    CPhysicsComponent.cpp