eNergy Framework
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Description The core framework created for use on the Rockheads game at Northumbria University, and in my following projects. This framework was created from scratch in C++/OpenGL. Initially designed to be a learning experience, this framework quickly expanded with its own in-game editor and additional game systems to form the basis of many of my projects.
Main Features
Component based structure
Data Driven Architecture - no need to recompile to change most object and world properties.
Direct import of common mesh formats (.obj .md5mesh .3ds)
Full skeletal animation support and direct import of common animation formats (.md5mesh)
GLSL shader support
Custom material system (multiple shaders per object)
In-Game editor
3d math library (matrices/quaternions/vectors)
Downloads / Code Samples
 
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