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Retail Projects:

HAZE
Haze is a first-person shooter video game, developed by Free Radical Design and published by Ubisoft exclusively for the PlayStation 3. Haze was one of the most highly anticipated and hyped Playstation 3 games of the first half of 2008. It was released worldwide in May 2008.

 

Current Projects:

Pet Wars
Pet Wars is a 3d RTS with a twist. Instead of the usual creation of units and gathering of resources, you have to recruit your troops from within the warzone, assembling defences and weapons from items you find lying around nearby. Build your fortresses from sticks, bins, tyres and whatever you can get your paws on. Set traps for your enemy, co-ordinate arial conker attacks, let loose rocks from canplank catapults. Pet Wars is designed to bring a fresh gameplay system to the RTS genre.

 

Past Projects:

eNergy PhysX Integration
Integration of Ageia PhysX into the eNergy framework created and used in my third year studying Computer Games Software Engineering at Northumbria University.

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Rockheads
Rockheads was an RPG demo created for a Group Case Project whilst studying at Northumbria University. Responsible for the majority of the engine and gameplay programming on the project this spawned my main focus over the four months that this was created in, the eNergy framework.

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eNergy Framework
The core framework created for the above "Rockheads" game. The framework had a component based architecture and was completely data driven.

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Model Morphing
Created as part of my Dissertation project, this was used to demonstrate the possible interpolation of vertex and texture data between two character models, later used to create unique customisable character models.

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Project Wish - DWARF Editor
Created as a technical demo to showcase the Ogre rendering engine with the Paging Landscape system used by Project Wish

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Older Projects
Older 2D projects created during my initial years at Northumbria University.

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